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Fix the fetching of images in CF_DIB
format in DisplayServerWindows::clipboard_get_image
#88220
Fix the fetching of images in CF_DIB
format in DisplayServerWindows::clipboard_get_image
#88220
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CF_DIB
format in DisplayServerWindows::clipboard_get_image
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Thank you for your help. I tried to amend my commit to fix this. Is it correct now ? Must I completely redo the commit ? |
Seems good now, it's got two authors though, unsure if it matters, could do |
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…clipboard_get_image Fix the fetching of images from windows clipboard, if they're in CF_DIB format (e. g. by taking screenshots). Image::create_from_data was used with an instance of Image, but it's a static function, returning a new instance.
The amend was creating a new commit and a merge commit... Unfortunalty to avoid that, I did something bad by force pushing. Sorry for that... (I'll make sure to be cautious next time) |
It looks good now! |
Thanks! And congrats for your first merged Godot contribution 🎉 |
Cherry-picked for 4.2.2. |
A bug was occuring when trying to import an image from the windows clipbpoard, if it's in CF_DIB format (e. g. by taking screenshots). No image was returned.
It comes from a tiny error : in
DisplayServerWindows::clipboard_get_image
,Image::create_from_data
was used with an instance ofImage
, but since it's a static function, it returns a new instance instead of modifying the 'called' one.Correcting this fixes the importation.
Testing with a GDScript
This script was attached to a TextureRect node in the testing scene.
(At the start, the clipboard must contains an image in CF_DIB format, for instance a screenshot, or some images coming from a web navigator, in the right format, copied with the right-click context menu.)
PS : I apologies if my PR isn't conform to godot contributor's workflow, or for any other problem.